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A Live Demo of Single-Photon Imaging and Applications
Single-photon sensors are a novel class of imaging sensors that are sensitive to the individual arrival of photons. In recent years, single-photon sensors have witnessed rapid growth in key sensor characteristics such as array resolution, which, for the ...
Breaking the low sample rate equals low power paradigm using an event based vision approach for hand tracking in AR
As spatial computers move towards glasses, where constraints on size, weight and power are critical, a shift in how we use sensors is needed. Ultraleap has developed the first hand tracking pipeline using event cameras on an AR headset. Event cameras ...
Controlling the color appearance of objects by optimizing the illumination spectrum
We have developed an innovative lighting system that changes specific target colors while keeping the lights appearing naturally white. By precisely controlling the spectral power distribution (SPD) of illumination and harnessing the unique phenomenon ...
Demonstrating real-time slow-motion experience through parallel video presentation
Real-time and slow-motion are basically incompatible properties in the technologies of recording and playback. We propose a framework to realize the coexistence of both using parallel video presentation based on the integrative capacity and the temporal ...
Dynamic Acousto-Caustics in Dual-Optimized Holographic Fields
We aims to computationally replicate the dynamic caustics observed in nature, such as the captivating light patterns found at the pool or within flowing rivers. Traditional computer science approaches have only been able to reproduce these light ...
EmBelt: A Haptic Device for Extended Reality Experience to Better Understand Body Image Concerns-Related Eating Disorders
This study introduces EmBelt, an innovative haptic device integrated with VR storytelling that creates an extended reality (XR) experience designed to the enhance understanding of eating disorders (EDs) related to body image concern (BIC) among ...
FEELTECH Wear : Enhancing Mixed Reality Experience with Wrist to Finger Haptic Attribution
- Rodan Umehara,
- Harunobu Taguchi,
- Arata Horie,
- Yusuke Kamiyama,
- Shin Sakamoto,
- Hironori Ishikawa,
- Kouta Minamizawa
FEEL TECH Wear is a system that facilitates haptic interactions while keeping most of the palm free, by presenting directional force through rotational skin-stretch distribution feedback to the wrist and providing texture sensation through vibration ...
FIRE: Mid-Air Thermo-Tactile Display
We demonstrate an ultrasound haptic-based mid-air thermo-tactile display system, designed as a proof-of-concept with an open-top chamber, heat modules, and an ultrasound haptic display. Our method involves directing heated airflow toward the focused ...
HaptoRoom: Using Vibrotactile Floor Interfaces To Enable Reconfigurable Haptic Interaction Onto Any Furniture Surfaces
Vibrotactile interaction is an essential source of HCI and should be on a large scale, such as room scale, whereas in the past many devices have been small. However, there is a practical difficulties for implementing vibrotactile actuators and sensors ...
Holographic Parallax
- Seung-Woo Nam,
- Dongyeon Kim,
- Suyeon Choi,
- Juhyun Lee,
- Siwoo Lee,
- Manu Gopakumar,
- Brian Chao,
- Gordon Wetzstein,
- Yoonchan Jeong
Cutting-edge computer-generated holography (CGH) algorithms have realized significant advancements in reconstructing the desired light field, enabling the creation of 4D light field holograms. These holograms offer view-dependent effects, such as motion ...
KineSway: Simulating Terrain Shaking Sensation by Alternating Tendon Vibration to Ankles
Advancements of multimodal video content, interactive gaming, and virtual reality experiences frequently employ motion platforms to authentically replicate the dynamics of ground swaying and tilting. However, they are expensive to install and require ...
Mirror-Transcending Aerial Imaging System for Multiple Users
We present a system that enables multiple users to share the viewing experience of mirror-transcending aerial imaging, in which virtual objects continuously move between mirrored and physical spaces. The system consists of an aerial-imaging optical ...
Miruoto : Sports event atmosphere visual rendering through real-time image and sound processing system
Did you already imagine how would it be to watch a sport match without sounds? You would miss all this specific sport related sounds but also mostly miss a big part of the atmosphere present in the stadium, that is particular to live events. This is ...
Nukabot: design of human-microbe-computer entanglement
We present the latest development of Nukabot, a human-computer interaction mediation system that connects the fermented food microbiome with its human carer through voice communication. A nukadoko is a traditional Japanese fermentation technique that ...
Project Starline: A high-fidelity telepresence system
Experience Project Starline, the first photorealistic telepresence system that demonstrably outperforms 2D videoconferencing systems, as measured by participant ratings, meeting recall, and non-verbal behaviors [Lawrence et al. 2021]. Our prototype ...
RobotSketch: An Interactive Showcase of Superfast Design of Legged Robots
Robots consisting of many articulated parts performing complex movements are challenging to design. We showcase an interactive system for exploring shapes and structures of robots through 3D sketching, generating plausible movements of robots through AI,...
SkillPicker: Tweezers for Recording and Training Dexterous Operations
- Noriyasu Obushi,
- Shohei Oshiro,
- Yusei Imai,
- Chikayoshi Matsudaira,
- Saku Kijima,
- Takehiko Kanazawa,
- Hirokazu Tsukaya,
- Masahiko Inami
Tweezers are used to carry out crucial functions in various research fields, most notably biology. Thus, proficiency in using tweezers impacts experimental outcomes. However, becoming proficient in using tweezers under expert guidance is not always easy ...
Tangible Data: Immersive Data Exploration with Touch
We demonstrate an interactive 3D data visualization tool called TangibleData. TangibleData adapts hand gestures and mid-air haptics to provide 3D data exploration and interaction in VR using hand gestures and ultrasound mid-air haptic feedback. We ...
The Malleable-Self Experience: Transforming Body Image by Integrating Visual and Whole-Body Haptic Stimuli
- Tanner Person,
- Nobuhisa Hanamitsu,
- Danny Hynds,
- Sohei Wakisaka,
- Kota Isobe,
- Leonard Mochizuki,
- Tetsuya Mizuguchi,
- Kouta Minamizawa
The Malleable-Self Experience comprises the integration of the visual element of virtual reality (VR) with the whole-body haptic sensations of the Synesthesia X1 haptic chair. The goal is to induce a provocative experience that expands one’s ...
Volumetric Display with Dual-Path Holographic Laser Rendering
We have developed a display system that achieves to render palm-sized volumetric contents in real space. The system consisted of two optical paths for laser rendering, in which femtosecond-laser-excited emission points were scanned by a liquid-crystal ...
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH '11 | 432 | 82 | 19% |
SIGGRAPH '10 | 390 | 103 | 26% |
SIGGRAPH '09 | 439 | 78 | 18% |
SIGGRAPH '08 | 518 | 90 | 17% |
SIGGRAPH '07 | 455 | 108 | 24% |
SIGGRAPH '06 | 474 | 86 | 18% |
SIGGRAPH '05 | 461 | 98 | 21% |
SIGGRAPH '04 | 478 | 83 | 17% |
SIGGRAPH '03 | 424 | 81 | 19% |
SIGGRAPH '02 | 358 | 67 | 19% |
SIGGRAPH '01 | 300 | 65 | 22% |
SIGGRAPH '00 | 304 | 59 | 19% |
SIGGRAPH '99 | 320 | 52 | 16% |
SIGGRAPH '98 | 303 | 45 | 15% |
SIGGRAPH '97 | 265 | 48 | 18% |
SIGGRAPH '96 | 247 | 52 | 21% |
SIGGRAPH '95 | 257 | 56 | 22% |
SIGGRAPH '94 | 242 | 57 | 24% |
SIGGRAPH '93 | 225 | 46 | 20% |
SIGGRAPH '92 | 213 | 45 | 21% |
SIGGRAPH '90 | 210 | 43 | 20% |
SIGGRAPH '89 | 190 | 38 | 20% |
SIGGRAPH '88 | 161 | 34 | 21% |
SIGGRAPH '87 | 140 | 33 | 24% |
SIGGRAPH '85 | 175 | 35 | 20% |
SIGGRAPH '84 | 118 | 41 | 35% |
SIGGRAPH '81 | 132 | 38 | 29% |
SIGGRAPH '80 | 140 | 52 | 37% |
SIGGRAPH '79 | 110 | 43 | 39% |
SIGGRAPH '78 | 120 | 64 | 53% |
Overall | 8,601 | 1,822 | 21% |