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FaSE4Games 2024: Proceedings of the 1st ACM International Workshop on Foundations of Applied Software Engineering for Games
ACM2024 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
FaSE4Games '24: 1st ACM International Workshop on Foundations of Applied Software Engineering for Games Porto de Galinhas Brazil 16 July 2024
ISBN:
979-8-4007-0674-5
Published:
16 July 2024
Sponsors:
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Abstract

Welcome to FaSE4Games'24, the Foundations of Applied Software Engineering for Games workshop. We are thrilled to host this inaugural event together with the ACM International Conference on the Foundations of Software Engineering (FSE'2024) dedicated to exploring the intersections of software engineering and game development. This workshop takes place on June 19th, 2024, and is a hybrid event, ensuring participation from a diverse and international community.

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SESSION: Papers
research-article
Open Access
Towards the Automatic Replication of Gameplays to Support Game Debugging

The video game industry has experienced a continuous growth in the last decades. In such a competitive market, it is fundamental to ensure a great gaming experience to the player avoiding, for example, bugs. However, video game testing is an extremely ...

research-article
Unit Test Generation using Large Language Models for Unity Game Development

Challenges related to game quality, whether occurring during initial release or after updates, can result in player dissatisfaction, media scrutiny, and potential financial setbacks. These issues may stem from factors like software bugs, performance ...

research-article
Combining Neuroevolution with the Search for Novelty to Improve the Generation of Test Inputs for Games

As games challenge traditional automated white-box test generators, the Neatest approach generates test suites consisting of neural networks that exercise the source code by playing the games. Neatest generates these neural networks using an evolutionary ...

research-article
Open Access
A Data-Driven Analysis of Player Personalities for Different Game Genres

Research on game genres and player types has been one of the pillars of game studies, providing a theoretical foundation for effective game design and development practices. Therein, various player types are proposed when the players are classified based ...

Contributors
  • Polytechnique Montral
  • University of Quebec at Chicoutimi
  • University of Montreal

Index Terms

  1. Proceedings of the 1st ACM International Workshop on Foundations of Applied Software Engineering for Games

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