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research-article
3DEmo: For Portrait Emotion Recognition with New Dataset
Article No.: 17, Pages 1–26https://doi.org/10.1145/3631133

Emotional Expression Recognition (EER) and Facial Expression Recognition (FER) are active research areas in the affective computing field, which involves studying human emotion, recognition, and sentiment analysis. The main objective of this research is ...

research-article
The Hybrid Features and Supervised Learning for Batik Pattern Classification
Article No.: 18, Pages 1–13https://doi.org/10.1145/3631131

Several countries have traditional textiles as a piece of their cultural heritage. Indonesia has a traditional textile called batik. Central Java is one of the regions producing batik known for its variety of distinctive themes. It has unique designs and ...

research-article
Evaluating User Experience in the Context of Cultural Heritage Dissemination Using Extended Reality: A Case Study of the Dacian Bronze Matrix with Hollow Design
Article No.: 19, Pages 1–21https://doi.org/10.1145/3639933

Cultural institutions are increasingly prioritizing the utilization of diverse mixed reality technologies to enrich the visitor experience during their physical exhibitions. These institutions are actively integrating virtual assets to enhance ...

research-article
Machine Translation for Historical Research: A Case Study of Aramaic-Ancient Hebrew Translations
Article No.: 20, Pages 1–23https://doi.org/10.1145/3627168

In this article, by the ability to translate Aramaic to another spoken languages, we investigated machine translation in a cultural heritage domain for two primary purposes: evaluating the quality of ancient translations and preserving Aramaic (an ...

research-article
Virtual Reconstruction of the Deconstructed Heritage: The Former Building of the Belo Horizonte School of Medicine
Article No.: 21, Pages 1–20https://doi.org/10.1145/3639931

Built between 1911 and 1914 by architect Francisco Izidoro Monteiro, the former neoclassical building of the Belo Horizonte School of Medicine (BHSM) was located in a central area of the city. Its design, inspired by the European precepts at the time, was ...

research-article
How to Arrange Texts and Pictures for Online Visitors — Comparing Basic Ceramic Display Forms with Eye Tracking
Article No.: 22, Pages 1–23https://doi.org/10.1145/3639938

In the context of online text–picture relic exhibitions, two exploratory experiments were conducted to investigate the role of integrated/separate display, background information, and annotation type in learning tangible heritage. Using ceramics as an ...

research-article
Digital 3D Reconstruction of Ancient Chinese Great Wild Goose Pagoda by TLS Point Cloud Hierarchical Registration
Article No.: 23, Pages 1–16https://doi.org/10.1145/3639932

Digital reconstruction of ancient buildings is very challenging due to its architectural complexity and structural delicacy. Therefore, how to apply new Earth Observation (EO) technology to digitally reconstruct the complete and real model of ancient ...

research-article
“The Spanish Cathedral”, a Prototype of Mobile Application for the Access to the Religious Cultural Heritage of Gothic Hispanic Cathedrals
Article No.: 24, Pages 1–25https://doi.org/10.1145/3640456

After an in-depth examination of the communication strategies, digital offerings, and audio guides currently employed by various Spanish cathedrals constructed during the 12th and 15th centuries, it was detected that there was a need to gradually build ...

research-article
Open Access
What Is in a <unittitle>? Cross-lingual Topic Detection & Information Retrieval in Archives Portal Europe
Article No.: 25, Pages 1–23https://doi.org/10.1145/3494572

Archives Portal Europe (APE, www.archivesportaleurope.net) is the portal of European archives, an aggregator that connects on a single research point the catalogues and digitised archival material of all archives in and about Europe. It currently hosts ...

research-article
A Comprehensive User Experience Analysis of Cultural Heritage Progressive Web App Using a Hybrid UEQ-IPA Approach
Article No.: 26, Pages 1–19https://doi.org/10.1145/3647998

This study utilised a user-centred design approach integrated into the Agile framework to develop Sarawak Cultural Heritage Progressive Web Apps (SCHPWA). The user experience (UX) of SCHPWA was evaluated using a combination of the User Experience ...

research-article
Open Access
Reactivating and Preserving Interactive Multimedia Artworks: An Analog Performance from the Seventies
Article No.: 27, Pages 1–17https://doi.org/10.1145/3647995

Interactive multimedia art shows a complex nature as it is time- and process-based, interconnected with technology, derived by the participation of several authors (artists, technicians, performers, to name a few) and an audience, and it is strongly tied ...

research-article
Open Access
Applying Cinematic Virtual Reality with Adaptability to Indigenous Storytelling
Article No.: 28, Pages 1–25https://doi.org/10.1145/3647996

Cinematic Virtual Reality (CVR) is a style of narrative-based Virtual Reality (VR) experience built on filmed or computer-generated 360-degree videos. Since CVR is becoming more popular and widely accessible, researchers and practitioners have been trying ...

research-article
Open Access
Passive Haptics and Conversational Avatars for Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences
Article No.: 29, Pages 1–28https://doi.org/10.1145/3648003

As extended reality continues to grow, new possibilities arise to provide users with novel ways to experience cultural heritage (CH). In particular, applications based on virtual reality (VR), such as virtual museums, have gained increasing popularity, ...

research-article
Differences in Heritage Tourism Experience between VR and AR: A Comparative Experimental Study Based on Presence and Authenticity
Article No.: 30, Pages 1–21https://doi.org/10.1145/3648001

This study developed two distinct types of remote heritage virtual tourism programs, namely VR and AR. We utilized the Stimulus-Organism-Response (S-O-R) model to understand how users’ perceptions of vividness and interactivity in VR and AR influence ...

research-article
A Computer-Aided Design Tool for Muqarnas
Article No.: 31, Pages 1–17https://doi.org/10.1145/3648000

In numerous instances of Islamic architecture, the geometric arrangement of muqarnas was established using square-rhombus tessellations in their flat projections. Similarly, in Türkiye, square-rhombus projection schemes have been employed in muqarnas ...

research-article
Perspective of Digital Humanities On Person Names in Chinese Pre-Qin Classic
Article No.: 32, Pages 1–19https://doi.org/10.1145/3647997

Knowledge annotation and mining from ancient Chinese classics have become a new trend in digital humanities research in China, and historical persons get the most attention. However, few studies have focused exclusively on person names, which is rather ...

research-article
A 3D Feature-based Approach for Mapping Scaling Effects on Stone Monuments
Article No.: 33, Pages 1–19https://doi.org/10.1145/3651988

Weathering effects caused by physical, chemical, or biological processes result in visible damage that alters the appearance of stones’ surfaces. Consequently, weathered stone monuments can offer a distorted perception of the artworks to the point of ...

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