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SIGGRAPH '24: ACM SIGGRAPH 2024 Labs
ACM2024 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SIGGRAPH '24: Special Interest Group on Computer Graphics and Interactive Techniques Conference Denver CO USA 27 July 2024- 1 August 2024
ISBN:
979-8-4007-0518-2
Published:
13 July 2024
Sponsors:
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Bibliometrics
Abstract

No abstract available.

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SESSION: Installations
abstract
Free
Chin Interfaces for Peripheral Interaction
Article No.: 1, Pages 1–2https://doi.org/10.1145/3641236.3664426

The chin interface is a wearable device that allows for peripheral interaction during everyday activities. Simple sensors and software use steady and unsteady movement data generated from everyday activities like eating, exercising, practicing guitar, or ...

abstract
Free
demoConstruct: Democratizing Scene Construction for Digital Twins through Progressive Reconstruction
Article No.: 2, Pages 1–2https://doi.org/10.1145/3641236.3664424

We introduce demoConstruct, an open-source project aimed at developing an accessible collaborative scene authoring tool for immersive applications, catering to both professional and untrained users. The tool employs progressive reconstruction, enabling ...

abstract
Free
Empowering Non-Technical Users: Building Paper Circuit Boards with Zone-Based Circuit Stickers
Article No.: 3, Pages 1–2https://doi.org/10.1145/3641236.3664425

We introduce a user-friendly method for creating intricate paper circuit boards. Complex paper circuits are typically printed using conductive ink, but the expertise and experience required for this technique can be a barrier to entry for many. Our ...

abstract
Free
Tonii: Customizable Amulets that Activate Augmented Reality Suits
Article No.: 4, Pages 1–2https://doi.org/10.1145/3641236.3670866

This work introduces Tonii, an integration of augmented reality (AR) technology, artistic expression, community engagement and social empowerment. Tonii empowers participants to craft unique amulets adorned with symbols that encapsulate fundamental ...

abstract
Free
Voxelizing Google Earth: A Pipeline for New Virtual Worlds
Article No.: 5, Pages 1–2https://doi.org/10.1145/3641236.3664423

This paper presents Voxel Earth, a novel pipeline for automatically converting Google Maps Photorealistic 3D Tiles into voxels, enabling the creation of interactive virtual worlds in Minecraft, web browsers, and VR environments. Our approach addresses ...

SESSION: Hands-On Classes
abstract
Free
NIMEW - New Interface for Musical Expression on a piece of Wood
Article No.: 6, Pages 1–2https://doi.org/10.1145/3641236.3664416

A workshop is proposed in which participants will build an electronic circuit on a piece of wood that creates a musical instrument. Creativity and non-conformity are encouraged. Participants will keep their creation with which they can entertain or ...

abstract
Free
Build Your Own IoT Love Messengers: Get hands-on experience with building your own electronic devices that can communicate across the world!
Article No.: 8, Pages 1–2https://doi.org/10.1145/3641236.3664418

Our pair of DIY Love Messengers are 3D-printed, small and light devices that allow users to communicate with each other, no matter how far apart they are around the world. The devices are powered by ESP32 microcontrollers, which allow direct ...

abstract
Free
Data Materialized: An Introduction to a Creative Workflow Translating Data into Form
Article No.: 9, Pages 1–2https://doi.org/10.1145/3641236.3664420

This hands-on course will guide participants through a creative workflow we call data materialization. Data materialization is a sub-genre of data art/data physicalization that utilizes data connected to a concept to assist in generating a 3D form to be ...

abstract
Free
The Real Breadboard: Creating an Electronic Sandwich

“The Real Breadboard: Creating an Electronic Sandwich” is a hands-on class that allows participants to experiment with electronic circuit techniques while exploring concepts surrounding electronic technology's pervasive invasion into all aspects of ...

abstract
Free
Exploring Embodied Interactive Techniques: with Touchdesigner and Mediapipe
Article No.: 11, Pages 1–2https://doi.org/10.1145/3641236.3665164

Creating embodied interactive experiences has historically required a host of custom hardware sensors. With developments in computer vision and accessible software solutions it is now possible to create a variety of interactive experiences using only a ...

abstract
Free
Recipes for Creating Digital Game Prototypes
Article No.: 12, Pages 1–2https://doi.org/10.1145/3641236.3665165

This lab introduces aspiring or current game designers with limited programming knowledge, to concepts that can be used to create digital game prototypes. Four basic concepts are presented as ingredients (vectors, time, collisions, and lines and rays), ...

Contributors
  • University of the Andes, Colombia
  • Lehman College

Recommendations

Acceptance Rates

Overall Acceptance Rate 1,822 of 8,601 submissions, 21%
YearSubmittedAcceptedRate
SIGGRAPH '114328219%
SIGGRAPH '1039010326%
SIGGRAPH '094397818%
SIGGRAPH '085189017%
SIGGRAPH '0745510824%
SIGGRAPH '064748618%
SIGGRAPH '054619821%
SIGGRAPH '044788317%
SIGGRAPH '034248119%
SIGGRAPH '023586719%
SIGGRAPH '013006522%
SIGGRAPH '003045919%
SIGGRAPH '993205216%
SIGGRAPH '983034515%
SIGGRAPH '972654818%
SIGGRAPH '962475221%
SIGGRAPH '952575622%
SIGGRAPH '942425724%
SIGGRAPH '932254620%
SIGGRAPH '922134521%
SIGGRAPH '902104320%
SIGGRAPH '891903820%
SIGGRAPH '881613421%
SIGGRAPH '871403324%
SIGGRAPH '851753520%
SIGGRAPH '841184135%
SIGGRAPH '811323829%
SIGGRAPH '801405237%
SIGGRAPH '791104339%
SIGGRAPH '781206453%
Overall8,6011,82221%