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Chin Interfaces for Peripheral Interaction
The chin interface is a wearable device that allows for peripheral interaction during everyday activities. Simple sensors and software use steady and unsteady movement data generated from everyday activities like eating, exercising, practicing guitar, or ...
demoConstruct: Democratizing Scene Construction for Digital Twins through Progressive Reconstruction
We introduce demoConstruct, an open-source project aimed at developing an accessible collaborative scene authoring tool for immersive applications, catering to both professional and untrained users. The tool employs progressive reconstruction, enabling ...
Empowering Non-Technical Users: Building Paper Circuit Boards with Zone-Based Circuit Stickers
We introduce a user-friendly method for creating intricate paper circuit boards. Complex paper circuits are typically printed using conductive ink, but the expertise and experience required for this technique can be a barrier to entry for many. Our ...
Tonii: Customizable Amulets that Activate Augmented Reality Suits
This work introduces Tonii, an integration of augmented reality (AR) technology, artistic expression, community engagement and social empowerment. Tonii empowers participants to craft unique amulets adorned with symbols that encapsulate fundamental ...
Voxelizing Google Earth: A Pipeline for New Virtual Worlds
This paper presents Voxel Earth, a novel pipeline for automatically converting Google Maps Photorealistic 3D Tiles into voxels, enabling the creation of interactive virtual worlds in Minecraft, web browsers, and VR environments. Our approach addresses ...
NIMEW - New Interface for Musical Expression on a piece of Wood
A workshop is proposed in which participants will build an electronic circuit on a piece of wood that creates a musical instrument. Creativity and non-conformity are encouraged. Participants will keep their creation with which they can entertain or ...
Build Your Own IoT Love Messengers: Get hands-on experience with building your own electronic devices that can communicate across the world!
Our pair of DIY Love Messengers are 3D-printed, small and light devices that allow users to communicate with each other, no matter how far apart they are around the world. The devices are powered by ESP32 microcontrollers, which allow direct ...
Data Materialized: An Introduction to a Creative Workflow Translating Data into Form
This hands-on course will guide participants through a creative workflow we call data materialization. Data materialization is a sub-genre of data art/data physicalization that utilizes data connected to a concept to assist in generating a 3D form to be ...
The Real Breadboard: Creating an Electronic Sandwich
“The Real Breadboard: Creating an Electronic Sandwich” is a hands-on class that allows participants to experiment with electronic circuit techniques while exploring concepts surrounding electronic technology's pervasive invasion into all aspects of ...
Exploring Embodied Interactive Techniques: with Touchdesigner and Mediapipe
Creating embodied interactive experiences has historically required a host of custom hardware sensors. With developments in computer vision and accessible software solutions it is now possible to create a variety of interactive experiences using only a ...
Recipes for Creating Digital Game Prototypes
This lab introduces aspiring or current game designers with limited programming knowledge, to concepts that can be used to create digital game prototypes. Four basic concepts are presented as ingredients (vectors, time, collisions, and lines and rays), ...
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SIGGRAPH '11 | 432 | 82 | 19% |
SIGGRAPH '10 | 390 | 103 | 26% |
SIGGRAPH '09 | 439 | 78 | 18% |
SIGGRAPH '08 | 518 | 90 | 17% |
SIGGRAPH '07 | 455 | 108 | 24% |
SIGGRAPH '06 | 474 | 86 | 18% |
SIGGRAPH '05 | 461 | 98 | 21% |
SIGGRAPH '04 | 478 | 83 | 17% |
SIGGRAPH '03 | 424 | 81 | 19% |
SIGGRAPH '02 | 358 | 67 | 19% |
SIGGRAPH '01 | 300 | 65 | 22% |
SIGGRAPH '00 | 304 | 59 | 19% |
SIGGRAPH '99 | 320 | 52 | 16% |
SIGGRAPH '98 | 303 | 45 | 15% |
SIGGRAPH '97 | 265 | 48 | 18% |
SIGGRAPH '96 | 247 | 52 | 21% |
SIGGRAPH '95 | 257 | 56 | 22% |
SIGGRAPH '94 | 242 | 57 | 24% |
SIGGRAPH '93 | 225 | 46 | 20% |
SIGGRAPH '92 | 213 | 45 | 21% |
SIGGRAPH '90 | 210 | 43 | 20% |
SIGGRAPH '89 | 190 | 38 | 20% |
SIGGRAPH '88 | 161 | 34 | 21% |
SIGGRAPH '87 | 140 | 33 | 24% |
SIGGRAPH '85 | 175 | 35 | 20% |
SIGGRAPH '84 | 118 | 41 | 35% |
SIGGRAPH '81 | 132 | 38 | 29% |
SIGGRAPH '80 | 140 | 52 | 37% |
SIGGRAPH '79 | 110 | 43 | 39% |
SIGGRAPH '78 | 120 | 64 | 53% |
Overall | 8,601 | 1,822 | 21% |