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Being Social in XR
Immersive technology (XR) designed for always-on interaction will forever change the way we communicate, collaborate, and connect with one another. XR technologies are rapidly advancing in terms of form factor and capabilities, but there is a present-...
About 1, 10, and 100 Person Year-Projects
Your key objective as a researcher in human-computer interaction is to get your paper accepted at the CHI conference. All good–nothing wrong about this. But is this the game plan until retirement–or might there be more? A few years ago, I got curious ...
AI-Driven Personalization to Support Human-AI Collaboration
At the Human-AI Interaction group at the University of British Columbia, we investigate how to support Human-AI collaboration via AI artifacts that can understand relevant properties of their users (e.g., states, skills, needs) and personalize the ...
User Performance Modelling for Spatial Entities Comparison with Geodashboards: Using View Quality and Distractor as Concepts
Geodashboards are increasingly available but there is still a lack of understanding about the design elements that contribute to a positive user experience. This work addresses that gap with a focus on the task of comparing spatial entities. The study ...
Understanding Dementia Speech: Towards an Adaptive Voice Assistant for Enhanced Communication
Dementia poses significant challenges to individuals, particularly those grappling with Alzheimer’s disease, impacting their daily lives, well-being, and communication. The task of enhancing communication for People with Dementia (PwD) has grown ...
Towards a Framework for Evaluating Synthetic Surface Gestures
Synthetic surface gestures are required for efficient test-automation of gesture-based applications, but must resemble human gestures as closely as possible. We thus require options to assess the human-like quality of synthetic surface gestures. In this ...
ROVER: A Standalone Overlay Tool for Questionnaires in Virtual Reality
Questionnaires are a prevalent method for evaluating user experience in Virtual Reality (VR) research, yet their integration into VR environments often requires significant technical know-how, limiting broader use. We present ROVER (Rating Overlay for ...
Reinforcement Learning-Based Framework for the Intelligent Adaptation of User Interfaces
Adapting the user interface (UI) of software systems to meet the needs and preferences of users is a complex task. The main challenge is to provide the appropriate adaptations at the appropriate time to offer value to end-users. Recent advances in ...
Usability inspections based on heuristics: towards a state of practices and requirements for support
User interface evaluation using heuristics is one of the most widely used evaluation methods in Human-Computer Interaction design. However, the quality of heuristic evaluations is highly dependent on the experts who perform them. To limit this bias, ...
Engineering Touchscreen Input for 3-Way Displays: Taxonomy, Datasets, and Classification
In the family of personal multi-display devices and environments, 3-way displays conveniently integrate into the conventional form factors of laptops and tablets, featuring both a central display area and two symmetrically expandable lateral sides. ...
Towards End-User-Driven Generation of IoT Applications
In the rapidly evolving landscape of smart home devices and IoT applications, various end-user development solutions have emerged, empowering individuals without technical knowledge to manage and control all their devices. While many of these solutions ...
Exploiting Semantic Search and Object-Oriented Programming to Ease Multimodal Interface Development
Multimodal interaction has been adopted across various platforms and devices, with supporting tools enhancing the developer experience in developing (). While traditionally, these tools faced challenges balancing expressiveness and usability, recent ...
Engineering User Interfaces for Tailored and Monitored Movement Rehabilitation Programs
As a commercially available gesture tracking device, the Microsoft Kinect was already used for supporting rehabilitation programs in the field of physiotherapy. However, physiotherapists found that the device and applications on offer did not allow them ...
A Visual Analytics Tool to Explore Multi-Classification Model with High Number of Classes
Visual exploration of multi-classification models with large number of classes would help machine learning experts in identifying the root cause of a problem that occurs during learning phase such as miss-classification of instances. Most of the ...
Direct Feedforward Techniques for the ViRgilites System
In this poster we propose an implementation of direct feedforward for the ViRgilites system. The project defines two alternative uses, with respect to the current implementation, that only shows in an indirect way (icons, target object images, text) how ...
GraDVis: A Visualization Tool for a Visual Data Management System
Nowadays, visual data (image, videos, and feature vectors) is generated in many applications, such as surveillance or automated retail stores. The fast rate of accumulating such visual data makes the task of analyzing it or getting insights a tedious ...
50 years of Research in Engineering Interactive Computing Systems: the CCL 1974 to EICS 2024 journey
- José Creissac Campos,
- Kris Luyten,
- Laurence Nigay,
- Philippe Palanque,
- Fabio Paternò,
- Lucio Davide Spano,
- Jean Vanderdonckt
This panel commemorates the 50th anniversary of the IFIP TC2 Working Conference on Command Languages (CCL) and the 30th anniversary of the workshop series on Design Specification and Verification of Interactive Systems (DSV-IS), and uses that ...
Beyond Radar Waves: The First Workshop on Radar-Based Human-Computer Interaction
This workshop targets topics in the emerging area of radar-based interaction while focusing on scientific explorations centred on Engineering Interactive Computer Systems as part of Human-Computer Interaction. Radar technology, traditionally employed ...
Second Workshop on Engineering Interactive Systems Embedding AI Technologies
- Alan Dix,
- Kris Luyten,
- Sven Mayer,
- Philippe Palanque,
- Emanuele Panizzi,
- Lucio Davide Spano,
- Jürgen Ziegler
This workshop is the second edition and aims to bring together researchers and practitioners interested in the engineering of interactive systems that embed AI technologies (as for instance, AI-based recommender systems) or that use AI during the ...
Experience 2.0 and Beyond - Engineering Cross Devices and Multiple Realities
Today, augmented and mixed reality (AR/MR) are found very promising. Even current handheld displays, such as smartphones and tablets, can provide a wide and low budget access to such applications. New devices, like Apple’s Vision Pro, smart tattoos1 [8],...
Data-Enabled Design: Designing Intelligent Ecosystems through Design Plumbing and Futuring
During the tutorial, the attendees will learn about Data-enabled Design (DED), an approach which uses data as creative material to design for intelligent ecosystems. After a brief introduction to the method and (industrial) cases, the participants will ...
Does My Data Fit? Assessing the Compatibility Between New and Existing Data
With the widespread use of Machine Learning within interactive applications, high-quality data is key to ensuring an acceptable User Experience. This applies to training data as well as runtime data used for inference. Also, with the increasing demand ...
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
EICS '20 Companion | 61 | 18 | 30% |
EICS '15 | 64 | 19 | 30% |
EICS '14 | 88 | 16 | 18% |
EICS '13 | 86 | 20 | 23% |
Overall | 299 | 73 | 24% |