skip to main content
10.1145/3665320acmconferencesBook PagePublication PagessiggraphConference Proceedingsconference-collections
DigiPro '24: Proceedings of the 2024 Digital Production Symposium
ACM2024 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
DigiPro '24: The Digital Production Symposium Denver CO USA 27 July 2024
ISBN:
979-8-4007-0690-5
Published:
27 July 2024
Sponsors:
Next Conference
Bibliometrics
Abstract

No abstract available.

Skip Table Of Content Section
research-article
SPFS and SPK: Tools for Studio Software Deployment and Runtime Environment Management
Article No.: 1, Pages 1–12https://doi.org/10.1145/3665320.3670987

Software development and technology teams in studio environments often need to support a complex matrix of applications, versions and dependencies. Existing management tools are not always up to this task, but offer a variety of battle-tested ideas that ...

research-article
Building a scalable Animation Production Reporting Framework
Article No.: 2, Pages 1–6https://doi.org/10.1145/3665320.3670986

This paper explores how Netflix has enhanced its animation production reporting using a dynamic data transformation framework. As collaborations with animation studios around the globe grow, it’s essential to adeptly manage varied reports to ensure ...

short-paper
Multithreading USD and Qt: Adding Concurrency to Filament
Article No.: 3, Pages 1–5https://doi.org/10.1145/3665320.3670992

As production scene complexity and CPU core count increase, the performance of software used to interact with the scenes may not scale accordingly. Filament is Animal Logic’s in-house, USD-based, PyQt lighting DCC, and a key area for improving Filament ...

research-article
Nucleus: A Design System for Animation and VFX Applications
Article No.: 4, Pages 1–10https://doi.org/10.1145/3665320.3670989

We describe a plugin-based architecture for developing component-based Qt applications for animation and visual effects, and discuss the benefits this approach offers in terms of code reuse, stability and consistency. We introduce an Application ...

research-article
Spear: Across the Streaming Multiprocessors: Porting a Production Renderer to the GPU
Article No.: 5, Pages 1–9https://doi.org/10.1145/3665320.3670988

We ported the Sony Pictures Imageworks version of the Arnold Renderer to the GPU using NVIDIA’s OptiX ray tracing toolkit. This required modifying algorithms to run efficiently on the GPU, the use of new software methodologies to better share source ...

research-article
Cache Points for Production-Scale Occlusion-Aware Many-Lights Sampling and Volumetric Scattering
Article No.: 6, Pages 1–19https://doi.org/10.1145/3665320.3670993

A hallmark capability that defines a renderer as a production renderer is the ability to scale to handle scenes with extreme complexity, including complex illumination cast by a vast number of light sources. In this paper, we present Cache Points, the ...

short-paper
Creating Tools for Stylized Design Workflows
Article No.: 7, Pages 1–3https://doi.org/10.1145/3665320.3670991

In order to achieve a specific, oil-painting-inspired rendering style, Blender Studio developed a solution based on Blender’s generative geometry and simulation framework “Geometry Nodes”, creating an artist-friendly set of workflows and tools. This ...

research-article
Developing a Curve Rigging Toolset: a Case Study in Adapting to Production Changes
Article No.: 8, Pages 1–5https://doi.org/10.1145/3665320.3670990

We present an overview of Animal Logic’s curve rigging toolset and its development process, serving as a case study to discuss challenges specific to doing software development for animated feature film production. We will show how R&D projects at ...

research-article
Implementing a Machine Learning Deformer for CG Crowds: Our Journey
Article No.: 10, Pages 1–7https://doi.org/10.1145/3665320.3670994

CG crowds have become increasingly popular this last decade in the VFX and animation industry: formerly reserved to only a few high end studios and blockbusters, they are now widely used in TV shows or commercials. Yet, there is still one major ...

Contributors
  • The Walt Disney Company
  • Sony Pictures Imageworks

Recommendations