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Inclusive Computational Thinking in Public Schools: A Case Study from Lisbon

Published: 26 June 2024 Publication History
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    References

    [1]
    Ayllón, S., Holmarsdottir, H. and Lado, S. Digitally deprived children in Europe. Child Indicators Research 16 (2023), 1315--1339
    [2]
    Wing, J.M. Computational thinking. Communications of the ACM 49, 3 (2006), 33--35.
    [3]
    European Agency for Special Needs and Inclusive Education. Inclusive Digital Education. 2022; https://www.european-agency.org/sites/default/files/Inclusive_Digital_Education.pdf
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    Benton, L. and Johnson, H. Widening participation in technology design: A review of the involvement of children with special educational needs and disabilities, Intl. J. of Child-Computer Interaction 3--4 (2015), 23-40
    [5]
    Alper, M., Hourcade, J.P., and Gilutz, S. Interactive technologies for children with special needs. Proc. of the 11th International Conference on Interaction Design and Children. ACM, New York, 2012, 363--366
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    Rocha, F. et al. Coding together: On co-located and remote collaboration between children with mixed-visual abilities. Proc of the 2023 CHI Conference. ACM, New York, 2023, Article 606, 1--14
    [7]
    Pires, A.C. et al. TACTOPI: Exploring play with an inclusive multisensory environment for children with mixed-visual abilities. Proc. of the 22nd Annual ACM Interaction Design and Children Conference. ACM, New York, 2023, 411--422

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    Published In

    cover image Interactions
    Interactions  Volume 31, Issue 4
    July - August 2024
    52 pages
    ISSN:1072-5520
    EISSN:1558-3449
    DOI:10.1145/3675406
    • Editors:
    • Elizabeth Churchill,
    • Mikael Wiberg
    Issue’s Table of Contents
    This work is licensed under a Creative Commons Attribution-NonCommercial International 4.0 License.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 26 June 2024
    Published in INTERACTIONS Volume 31, Issue 4

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