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- research-articleJune 2024
- research-articleOctober 2016
Crowdsourced Fabrication
- Benjamin Lafreniere,
- Tovi Grossman,
- Fraser Anderson,
- Justin Matejka,
- Heather Kerrick,
- Danil Nagy,
- Lauren Vasey,
- Evan Atherton,
- Nicholas Beirne,
- Marcelo H. Coelho,
- Nicholas Cote,
- Steven Li,
- Andy Nogueira,
- Long Nguyen,
- Tobias Schwinn,
- James Stoddart,
- David Thomasson,
- Ray Wang,
- Thomas White,
- David Benjamin,
- Maurice Conti,
- Achim Menges,
- George Fitzmaurice
UIST '16: Proceedings of the 29th Annual Symposium on User Interface Software and TechnologyOctober 2016, Pages 15–28https://doi.org/10.1145/2984511.2984553In recent years, extensive research in the HCI literature has explored interactive techniques for digital fabrication. However, little attention in this body of work has examined how to involve and guide human workers in fabricating larger-scale ...
- abstractMay 2011
Six-Forty by Four-Eighty: an interactive lighting installation
CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing SystemsMay 2011, Page 485https://doi.org/10.1145/1979742.1979564Six-Forty by Four-Eighty is an interactive lighting installation composed of an array of magnetic, physical pixels. Individually, pixel-tiles change their color in response to touch and communicate their state to each other by using a person's body as ...
- proceedingJanuary 2010
TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
- Marcelo Coelho,
- Jamie Zigelbaum,
- Hiroshi Ishii,
- Robert J.K. Jacob,
- Pattie Maes,
- Thomas Pederson,
- Orit Shaer,
- Ron Wakkary
We welcome you to the proceedings of the 4th ACM International Conference on Tangible, Embedded, and Embodied Interaction -- TEI'10, held in Cambridge, Massachusetts, on the 25th -27th of January 2010.
TEI'10 continues the pursuit of key areas of ...
- research-articleJanuary 2010
Six-forty by four-eighty: the post-industrial design of computational materials
TEI '11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interactionJanuary 2011, Pages 253–256https://doi.org/10.1145/1935701.1935752In this paper we describe the development of Six-Forty by Four-Eighty: an art and design installation composed of 220 interactive lighting tiles. We discuss previous work that addresses the physicality of computation, our design and fabrication ...
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- tutorialApril 2009
Programming reality: from transitive materials to organic user interfaces
- Marcelo Coelho,
- Ivan Poupyrev,
- Sajid Sadi,
- Roel Vertegaal,
- Joanna Berzowska,
- Leah Buechley,
- Pattie Maes,
- Neri Oxman
CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing SystemsApril 2009, Pages 4759–4762https://doi.org/10.1145/1520340.1520734Over the past few years, a quiet revolution has been redefining our fundamental computing technologies. Flexible E-Ink, OLED displays, shape-changing materials, parametric design, e-textiles, sensor networks, and intelligent interfaces promise to spawn ...
- extended-abstractApril 2009
Pulp-based computing: a framework for building computers out of paper
CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing SystemsApril 2009, Pages 3527–3528https://doi.org/10.1145/1520340.1520525In this video, we describe a series of techniques for building sensors, actuators and circuit boards that behave, look, and feel like paper. By embedding electro-active inks, conductive threads and smart materials directly into paper during the ...
- extended-abstractApril 2009
DinnerWare: why playing with food should be encouraged
CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing SystemsApril 2009, Pages 3505–3506https://doi.org/10.1145/1520340.1520514DinnerWare is an exploration of eating as a medium for computation and aesthetic expression. It consists of a dining service electronically equipped to react to the properties of the food that it holds and respond to a user's eating gestures.
- research-articleFebruary 2009
Shutters: a permeable surface for environmental control and communication
TEI '09: Proceedings of the 3rd International Conference on Tangible and Embedded InteractionFebruary 2009, Pages 13–18https://doi.org/10.1145/1517664.1517671Surfaces capable of modulating permeability have long been used in architecture for environmental control, but have remained largely unexplored as information displays. The advent of new shape changing materials and construction techniques promises to ...
- research-articleApril 2008
Surflex: a programmable surface for the design of tangible interfaces
CHI EA '08: CHI '08 Extended Abstracts on Human Factors in Computing SystemsApril 2008, Pages 3429–3434https://doi.org/10.1145/1358628.1358869In this paper we describe Surflex, a programmable surface for the design and visualization of physical forms. Surflex combines the physical properties of shape-memory alloy and foam to create a surface that can be electronically controlled to deform and ...
- research-articleFebruary 2008
Sprout I/O: a texturally rich interface
TEI '08: Proceedings of the 2nd international conference on Tangible and embedded interactionFebruary 2008, Pages 221–222https://doi.org/10.1145/1347390.1347440In this paper we describe Sprout I/O, a novel haptic interface for tactile and visual communication. Sprout I/O combines textiles and shape-memory alloys to create a soft and kinetic membrane with truly co-located input and output. We describe ...
- ArticleApril 2006
SMOKS: the memory suits
CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing SystemsApril 2006, Pages 538–543https://doi.org/10.1145/1125451.1125566This paper describes SMOKS, a pair of electronically enhanced suits that acts as an experimental platform for constructing individual and collective memories, for creating and nurturing social networks, and for personal communication and intimacy.The ...
- ArticleApril 2006
Memory-rich clothing
CHI EA '06: CHI '06 Extended Abstracts on Human Factors in Computing SystemsApril 2006, Pages 275–278https://doi.org/10.1145/1125451.1125511This paper describes a series of reactive body-worn artifacts that display their history of use and communicate physical (or embodied) memory. These electronically enhanced garments strive to promote touch, physical proximity, and human-to-human ...
- ArticleJuly 2005
DinnerWare: why playing with food should be encouraged
SIGGRAPH '05: ACM SIGGRAPH 2005 PostersJuly 2005, Pages 16–eshttps://doi.org/10.1145/1186954.1186972DinnerWare is an exploration of eating as a medium for computation and aesthetic expression. The project consists of a dining service electronically equipped to react to the properties of the food that it holds and respond to a user's eating gestures.
- ArticleJuly 2003
Forum: a new approach for the production of educational content
SIGGRAPH '03: ACM SIGGRAPH 2003 Educators ProgramJuly 2003, Pages 1–3https://doi.org/10.1145/965106.965125eLearning is developing at an ever increasing rate as universities and colleges recognize its vast potential to reach a deeper and fragmented student pool. For a while, eLearning was touted as the future of education, the goal we should be aiming for to ...